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We Are LunaMi

We create narrative games from a women-centred perspective stories that resonate and stay with you.

We’re a small, female-led team that loves experimenting with new ways to tell stories through games.
Our ideas often start with real conversations between women, about love, friendship, ambition, and all the messy, beautiful things in between.
We believe games can be soft, bold, funny, and deeply emotional, just like the women who inspire us.
Our cats and dogs are part of the team too; they remind us to take breaks and to never take ourselves too seriously.
Above all, we want to make games that feel honest, ones that women can see themselves in and feel at home with.

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Meet the Team

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Has collaborated with multiple indie teams to design project frameworks and build playable demos. Inspired by Hollow Knight, began exploring the world of indie development and actively participating in Game Jams. A photography enthusiast and adrenaline seeker, always looking for ways to blend the thrill of extreme sports and visual storytelling into interactive experiences.

XinJia Liang

Game Programmer

An experienced game programmer skilled in both Unity and Unreal Engine.

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A hands-on creative leader with proven experience in both game development and publishing. Previously worked as an investor and participated in C-level strategic decisions. Has successfully published two games and contributed to the development of one released title, gaining a full-spectrum view from concept to launch.

Specializes in designing thoughtful, engaging puzzle experiences. Inspired by The Legend of Zelda: Breath of the Wild, blending storytelling with clever gameplay.

Also a devoted milk tea researcher, and proud cat parent to Simba, a tabby who offers daily creative “feedback” from the desk.

Yue Liu

​Founder & Creative Director

Experienced in both game development and publishing from concept to launch.

A hands-on creative leader with proven experience in both game development and publishing. Previously worked as an investor and participated in C-level strategic decisions. Has successfully published two games and contributed to the development of one released title, gaining a full-spectrum view from concept to launch.Specializes in designing thoughtful, engaging puzzle experiences. Inspired by The Legend of Zelda: Breath of the Wild, blending storytelling with clever gameplay.Also a devoted milk tea researcher, and proud cat parent to Simba, a tabby who offers daily creative “feedback” from the desk.

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An 2D artist and animator with experience across games, comics, and animation. Passionate about telling stories through visuals and movement — bringing characters and worlds to life with emotion and clarity.

Enjoys both playing and making games, especially those with strong stories in action and puzzle genres. Draws creative energy from a love of coffee, hiking, and movies.

Works under the watchful eye of Mocha, a tuxedo cat who never misses a frame.

Kejian Sun

2D Artist & Animator

Brings stories to life through art and motion. Loves games with heart and challenge.

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A cross-disciplinary composer with experience in games, film, and TV. Worked at Abbey Road Studios on Genshin Impact and Netflix projects. His music has been recorded by the London Contemporary Orchestra and published by Universal.

Inspired by Japanese game music and jazz, with favorites like Final Fantasy and Cuphead. Also leads the team’s marketing and strategy efforts, drawing from content creation and a law degree from Cambridge. Started with the YouTube channel Everything Fantasy, now with millions of views.

Cory Lawrence

Strategist & Composer

Worked on Genshin Impact and Netflix titles. Brings together music, marketing, and business strategy with legal insight.

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